Student Game
Anemoia Damacy is an action-adventure game starring a cat/dog duo trying to find an assortment of trinkets for their owner. Focused on the general ambiance and aesthetic, the game tries to present itself in a relaxed and nostalgic manner, while keeping the gameplay simple but dynamic. Part of the dynamism comes from the two characters that need to be controlled simultaneously, either through a single controller using both analog sticks, or by two players working together. Each character has an alternate form with different abilities in order to overcome obstacles and progress further.
Contrary to most other projects, a couple of my responsibilities this time around were surrounding the art assets of the game, which, mind you, didn't mean I was responsible for the general art direction. Curiously, by the hand of fate I assume, the art team aboard this project did not have much experience regarding game development, nor 3D asset production, so while the character designs were done by our dedicated artist, for example, I was mostly occupied with the modelling and animating of said characters. Since I was already dealing with animations, their implementation along with the rest of the character's behaviour was also handled by me.
While once again I ended up tackling the so called 3C's, as well as general gameplay programming, not everything went smoothly on this front, mostly concerning the collision based interactions in general. While maybe a fundamentally different approach should have been taken regarding the use of collisions, design wise it was decided that pushable objects should be interacted with seamlessly, which made it trickier to transition the character from some other states to the push state. Even if the character interaction on this front could use some more work, the collision of the pushable objects with the world geometry were still the source of some major problems. Other than that, I handled everything audio related.