Project Highlights
Mindera Gaming
Metallic Mayhem
- Year: 2024
- Team Size: ~10
- Time: 6 months
- Employment Type: Full-time
Description
- Twin-stick shooter focused on arcade action.
- Developed in Unity.
- Helped the team with the design and implementation of new mechanics.
- Created a dodge roll and charge shot.
- Reworked the powerup system to something akin to Risk of Rain.
- Helped with the usual struggles and bug squashing of the GDLC.
Student Game
Yellow Sky
- Year: 2022
- Team Size: 4
- Time: 5 months
- Employment Type: Part-time
Description
- Strategy game mixed with adventure RPG sensibilities.
- Developed in Godot.
- Helped design core features, like the overarching resource system.
- Developed a bartering system.
- Designed and implemented the game's villages.
- Put my coding finger wherever help was needed.
Student Game
Onis
- Year: 2021
- Team Size: 3
- Time: 5 months
- Employment Type: Part-time
Description
- Turn-based multiplayer strategy game.
- Developed in Unreal.
- Responsible for the game's development overall.
- Standout features include a local multiplayer system for up to 6 players.
- Implemented an inventory system, a tile system and all the game's UI.
- Helped conceptualize the game's core features as well as its UI for example.
Exercise Project
C++ Game Engine
- Year: 2021
- Team Size: 2
- Time: 2 months
- Employment Type: Part-time
Description
- Custom C++ game engine.
- Uses OpenGL and Box2D.
- Used as a library to develop a mockup shmup.
- Has features such as 2D transformations, tiling, and spritesheet based animation.
- Audio features are SDL based.